﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using BEPUphysics.Entities;

namespace PloobsEngine.Physics.Bepu
{
    public class CapsuleObject : BepuEntityObject
    {
        public CapsuleObject(Vector3 pos, float altura, float raio, float mass)
            : base(mass)
        {
            entity = new Capsule(pos, altura, raio, mass);
        }
        public override PhysicObjectTypes PhysicObjectTypes
        {
            get { return PhysicObjectTypes.CAPSULEOBJECT; }
        }
    }
}
